![]() Mactans' Retreat: 7 (I actually haven't played this level yet, so I am judging it through videos on YouTube.) The only problem that I had difficulty-wise was that I had a little bit of trouble beating levels 7-11, but had no problems whatsoever with levels 12-14. Each level was slightly harder than the next, and they were ll challenging. Kingdom Rush: Frontiers was probably the most balanced game difficulty-wise in the series. Kingdom Rush: Frontiers (I don't remember some of these levels too well.) Those levels seemed well balanced: challenging, but easy to beat if you have a good strategy! ![]() However, the extra levels made up for that. To me, it felt like stages 7-9 were MUCH harder than stage 10. Overall, I thought that some of the Kingdom Rush levels were unbalanced. Nightfang Swale: 5 (There are no Spectral Knights or anything like that.) Rotwick: 3 (You're literally just spamming Teslas.) Definitely the hardest stage in the series.) The Wastes: 3 (A good combination of artillery and archers makes this incredibly easy.) Twin Rivers: 8 (Without good upgrades and heroes, this level is hell.) That's why I want you to rate the difficulty on how hard the level was the first time you played it.Īll these levels are being judged on how they are on normal mode. Remember that as you progress in the game, you earn stars and heroes, making the game easier. After you’ve grabbed it, head forward to activate the sigil and receive a Light of Blessing.Write down the levels of each Kingdom Rush Game and write down how hard or easy it is the first time playing it (1 = very easy, 10 = very hard). Go through the gate and open the chest, which contains a bright elixir that grants a glow effect (very apropos for this shrine). Image: Nintendo EPD/Nintendo via Polygonħ. Once you defeat this final Construct, the gates at the back of the room will open. This Construct will be shooting fireballs at you with a Fire Rod it’s also surrounded by three rubies. Again, if you can be stealthy and Sneakstrike, that’ll chew off a bunch of damage. Look around in the dark for a set of stairs, and head up towards the final Construct in the room. Image: Nintendo EPD/Nintendo via PolygonĦ. We fused both of those devices to wooden sticks. By the way, there are two Flame Emitter devices nearby, in corners adjacent to where this Construct is patrolling. It has a Flame-Emitter Club, whose flames we avoided by parrying and using Flurry Rush. The next Construct is a little further into the shrine, and it’s stronger than the first one creep up on it to land a Sneakstrike if you can. Image: Nintendo EPD/Nintendo via Polygonĥ. This isn’t a very large room, and there are only two more Constructs left to fight, but you’re under-armed, so be cautious. Head further into the darkness, looking for more Constructs as you go. Pick up its stuff, and use this opportunity to Fuse the Construct’s horn to one of the wooden sticks you’ve picked up.Ĥ. Grab those and use them to take down this first enemy. Leaning against the wall by this Construct, there’s a long stick and an old wooden shield. Image: Nintendo EPD/Nintendo via Polygonģ. And you’ll have to: Defeating the Constructs is the way to solve this shrine. It has a light shield of its own, which it will shine into your eyes it won’t be particularly aggressive, at least not until you attack. There’s a Construct on the left, shining its red eye-beam into the darkness. After this dimly light opening room, you’ll be heading into the dark press ZL to hold up your shield and shine its light ahead of you.Ģ. ![]() Walk down the small staircase and pick up two light shields and a wooden stick on your left. I guess that’s why this test is called “Lights Out,” huh? Image: Nintendo EPD/Nintendo via Polygonġ. As if losing your clothes and armor isn’t enough, Simosiwak Shrine also plunges you into almost-complete darkness. This shrine is a “Proving Grounds” challenge, so you’ll be stripped of your gear at the outset. (There’s also a simpler route if you’ve unlocked the nearby Mayim Shrine you can just paraglide from the North Hyrule Sky Archipelago.) Land on the circle-shaped island, the furthest south of the group of four. In order to get to Bravery Island, which is also the place where you can find part of the super-useful Glide Armor set, head to the Thyphlo Ruins Skyview Tower, launch into the air, and paraglide southward. The Simosiwak Shrine is on Bravery Island, one of the sky islands in the Great Hyrule Forest Sky region.
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